Appearance
Variable: Transform
ts
const Transform: Trait<{
x: number;
y: number;
z: number;
qx: number;
qy: number;
qz: number;
qw: number;
sx: number;
sy: number;
sz: number;
}>;Position, rotation (quaternion) and scale, stored struct-of-arrays. Gameplay writes Transform; the render plugin copies it to Three.js with interpolation.