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Kiln API / kiln / InputState

Class: InputState ​

The Input resource. Read it with res.get(Input): axis (x: right−left, y: up−down, length ≤ 1), down('jump'), pressed('jump'), released('jump'), value('fire'), and pointer.

pressed/released are true for exactly one fixed step when read in Fixed, and for exactly one frame when read elsewhere, however many fixed steps a frame runs.

Constructors ​

Constructor ​

ts
new InputState(): InputState;

Returns ​

InputState

Properties ​

axis ​

ts
readonly axis: object;

Move axis from left/right/up/down (or the left stick). Unit length at most.

x ​

ts
x: number = 0;

y ​

ts
y: number = 0;

pointer ​

ts
readonly pointer: object;

Pointer in canvas pixels and normalized device coords (y up), plus deltas this frame.

x ​

ts
x: number = 0;

y ​

ts
y: number = 0;

ndcX ​

ts
ndcX: number = 0;

ndcY ​

ts
ndcY: number = 0;

dx ​

ts
dx: number = 0;

dy ​

ts
dy: number = 0;

wheel ​

ts
wheel: number = 0;

down ​

ts
down: boolean = false;

values ​

ts
values: Map<string, number>;

downSet ​

ts
downSet: Set<string>;

framePressed ​

ts
framePressed: Set<string>;

frameReleased ​

ts
frameReleased: Set<string>;

fixedPressed ​

ts
fixedPressed: Set<string>;

fixedReleased ​

ts
fixedReleased: Set<string>;

inFixed ​

ts
inFixed: () => boolean;

Returns ​

boolean

Methods ​

down() ​

ts
down(action): boolean;

True while the action is held.

Parameters ​

ParameterType
actionstring

Returns ​

boolean


pressed() ​

ts
pressed(action): boolean;

True on the step (in Fixed) or frame (elsewhere) the action went down.

Parameters ​

ParameterType
actionstring

Returns ​

boolean


released() ​

ts
released(action): boolean;

True on the step (in Fixed) or frame (elsewhere) the action went up.

Parameters ​

ParameterType
actionstring

Returns ​

boolean


value() ​

ts
value(action): number;

Analog value 0..1 (triggers, stick directions); 0 or 1 for keys.

Parameters ​

ParameterType
actionstring

Returns ​

number


toJSON() ​

ts
toJSON(): object;

Returns ​

object

axis ​
ts
axis: object;
axis.x ​
ts
x: number = 0;
axis.y ​
ts
y: number = 0;
down ​
ts
down: string[];