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Interface: Recording
A recorded session. JSON; save it under recordings/ and replay it with replay() or kiln replay.
Properties
| Property | Type | Description |
|---|---|---|
kiln | "recording" | - |
version | 1 | - |
config | object | The loop config the session ran with. Replays build the app with the same values. |
config.seed | number | - |
config.fixedHz | number | - |
config.maxFrameDt | number | - |
config.maxFixedSteps | number | - |
config.mode | "2d" | "3d" | - |
frames | number | Frames recorded. Frame 1 is the first frame after Startup. |
dt | number[] | Each frame's delta in seconds (clamped by maxFrameDt), dt[0] for frame 1. |
exact | number[] | Frames that ran exactly one fixed step (the debug panel's "Step 1 frame"). |
input | ScriptEvent[] | What the game saw from the input plugin, as an input script relative to boot. |
start? | Record<string, unknown> | Outside state the session started with, by plugin ('save': the game's stored saves and settings). |
channels | ChannelEvent[] | Side-channel events: 'ui-click' (DOM HUD buttons), 'asset' (a load finished). |
checkEvery | number | Checkpoint spacing in frames and rounding (decimals) for the state hashes. |
checkPrecision | number | - |
checks | object[] | State hash (entities and Rng) after the frame's Late phase, every checkEvery frames. |
final? | Snapshot | Entities and resources when the recording was taken (precision 4). |
error? | object | The error that stopped the session, if one did. |
error.frame | number | - |
error.message | string | - |
error.code? | string | - |
notes | string[] | Things a reader should know (hot swaps mid-session). |
recordedAt? | string | - |