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Kiln API / kiln/physics / RigidBody
Variable: RigidBody
ts
const RigidBody: Trait<{
type: "dynamic" | "kinematic" | "fixed";
linearDamping: number;
angularDamping: number;
gravityScale: number;
ccd: boolean;
lockRotations: boolean;
canSleep: boolean;
}>;A Rapier rigid body. Its Transform is the body's pose: physics writes it back after every step for dynamic bodies; kinematic bodies follow the Transform you write.