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Function: state()
ts
function state<S>(values, initial?): State<S>;Defines a state: export const Screen = state(['menu', 'playing', 'paused', 'gameover'], 'menu'). Register it with app.init(Screen). Gate systems with runIf(inState(Screen, 'playing'), ...), run one-off setup with runIf(onEnter(Screen, 'playing'), SpawnLevel) in Update or Fixed, and change it with res.mut(Screen).set('gameover'). Transitions apply at the start of the next frame; entities spawned with despawnOnExit(Screen, v) are despawned when v is left.
Type Parameters
| Type Parameter |
|---|
S extends string |
Parameters
| Parameter | Type |
|---|---|
values | readonly S[] |
initial | S |
Returns
State<S>