---
url: /api/kiln/variables/MeshRef.md
---
[Kiln API](../../index.md) / [kiln](../index.md) / MeshRef

# Variable: MeshRef

```ts
const MeshRef: Trait<() => Object3D<Object3DEventMap> | null>;
```

The Three.js object this entity renders as. Adding it puts the object in the scene; despawning
removes it and disposes its geometry and materials unless the entity has SharedMesh (or the
object has `userData.kilnShared`). Systems may read MeshRef to touch materials and uniforms,
but positions come from Transform.
